*** NOTE: this cvar removed, and replaced with "respawnpoint" command in Defrag 1.91 ***

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VARIABLE: df_ndm_RespawnPoint
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1. Information
2. Sample Binds
3. History

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1. Information
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\df_ndm_RespawnPoint [ DEFAULT: <empty> RANGE: X Y Z (position) ]

Specifies that the closest spawn point to the indicated X Y Z position should be used when a player respawns.  Requires a map restart.

At any time, you may set the var to your current position (see sample binds section).  Once this is done, and a map restart is performed, the closest normal map spawn point will be used repeatedly.

Any time the df_ndm_RespawnPoint var changes, a map_restart must be performed.

The df_ndm_RespawnPoint is cleared (set to "") when a new (different) map is loaded.

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2. Sample Binds
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Use the following bind to set the var or clear the var:

bind MyKey1 "varMath df_ndm_RespawnPoint = $posXYZ" // sets the spawnpoint to the current player position
bind MyKey2 "varMath df_ndm_RespawnPoint = $empty"  // clears the spawn point

To perform a map restart:

bind MyKey3 "map_restart 0"

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3. History
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1.91
- Change: Removed df_ndm_RespawnPoint, replaced with respawnpoint console command.  Uses separate respawn point per player.

1.90
- Feature introduced
