1. General Information
2. DemoCams
3. Ghosts
4. Replays
5. Accelmeter
6. Crosshair Stats
7. VarHelper Console Commands
8. Multiplayer Interference
9. Menu system
10. OSP Demo Support

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1. General Information
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This document lists the current known issues/bugs for this release.

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2. DemoCams
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- Using DemoCam mode 3 (thirdperson, free angles) - Cam Angle Offsetting does not work (Position and Radius offsetting do work)

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3. Ghosts
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- When creating a new ghost file (especially creating one from a demo) - the ghost file remains open until a new map is loaded or q3 is exited
- The ghost always uses the same player model that you have chosen
- No gun animations - the ghost does not do gun animations
- The ghost does not display powerups (during playback) that it had when the ghost was recorded (no haste smoke trails, no quad shader, etc.)
- When ghost is played with negative timescale, the player model animations are not smooth
- Plasma explosions are not properly aligned with the surface they impact
- Missile explosion animations play at the same speed regardless of ghost timescale
- First Person Missilecam for grenades is not smooth

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4. Replays
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- Cam mode switch to mode 4 requires a new cam activation for the mode change to take effect

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5. Accelmeter
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- There is no cvar validation on the accelmeter cvars (they may be set to invalid values)

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6. Crosshair Stats
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- There is no cvar validation on the CHS cvars (they may be set to invalid values)

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7. VarHelper Console Commands
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- varMath: floating point rounding errors occur

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8. Multiplayer Interference
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- Team-based Player2Player Interference Off is currently not implemented (just defaults to on or off for all players, regardless of team
- Weapon Interference Off option for gauntlet, mg, sg, rg, lg is currently not implemented
- When spectating another player inside the ghost miniview (PIP), gun animations for the other player do not work - the gun is displayed statically

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9. Menu system
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- Latched vars (ones that require a map_restart) will not reflect the future var value - they continue to show the current value

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10. OSP Demo Support
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- Playermodels/heads may not be correct

