========================================
NEW FEATURES AND CHANGES FOR DEFRAG 1.91
========================================

01. General
02. Ghosts
03. Crosshair Stats
04. Multiplayer

-----------
01. General
-----------
- Add: DemoCams: allow cams to track a position instead of player, using targetposname
- Add: Replay: cvar (df_demos_ReplayDrawMask) for showing/hiding replay entities in debug modes
- Change: Replay script maximum entities increased (200 VAR, 100 CAM/TRAN/ACT, 400 LINK)
- Add: Replay camera mode: LOOK_POSITION (df_demos_ReplayCameraMode 12) - tracks a position (via 3 vars: df_demos_TargetPositionX, Y, Z) instead of a player
- Add: cvar: cg_drawDamage for turning off red marks during damage
- Change: Remove 5 second minimum team switch (for arena command and Cmd_Team_f command)
- Change: Removed df_ndm_RespawnPoint, replaced with respawnpoint console command.  Uses separate respawn point per player.
- Fix: $PreviousPlayerNum, $NextPlayerNum cycling: the cycling would not work for last player to join a mp server
- Fix: Interference: grenades/rockets would effect other players if the person who fired them was dead
- Fix: Overbounce detection goes through players if interference is off for players
- Fix: Crosshair colors now work with defrag hud
- UI: Demos screen: Compatibility options for mac/linux users (df_demos_UICompatibility (mask - add the options) - 0:normal, 1:strict filenames, 2:no folders 3:strict filenames/no folders)
- Chg: Fast Caps now longer uses team models
- Chg: Removed CTF messages: team leader, flag pickup, capture, flag returns.
- Chg: Maximum respawn delay for items is now 10 seconds (wait times of -1 are no longer allowed).
- Chg: separated checkpoint stats & events display (cvars: df_drawCheckpointStats, df_drawCheckpointEvents)
- Fixed machinegun in accuracy maps.
- fixed maps list issue with exceeded buffers
- doubled maps list buffer capacities (defrag: 1024 / quake3: 512)
- fixed wrong size for the checkpoints stats border when low negative values are displayed

----------
02. Ghosts
----------
- Add: allow ghost player-tracking cam to track a position instead of player, using targetposname
- Add: liveammo options added - self-style missiles, quaded self-style missile (missiles don't explode when hitting the player)
- Fix: ghost player would sometimes not appear during multiplayer game usage
- Fix: ghost playback during multiplayer did not play at proper speed (must use df_ghosts_AutoModeMP 1 to enable fix)
- Fix: Miniview: Main player was not being displayed inside the miniview if a ghost camera mode was on (df_ghosts_MiniviewCameraMode) while a ghost was playing

-------------------
03. Crosshair Stats
-------------------
- Add: (df_chs_UsePredicted) use predicted player data as option for input into CHS items and AccelMeter.  This makes the readout smoother (but less accurate) during multiplayer games.
- Add: Allow individual labels to be turned off via '-' prefix on chs info item
- Add: Added items: playername being tracked by df_mp_TrackPlayerNum - (192)CH_INFO_TRACKING_PLAYERNAME, (193)CH_INFO_TRACKING_PLAYERNAME_NOCOLOR
- Add: Added items: Overbounce low/high offsets (#300 thru #319) - useful for finding new OBs off of bouncepads, etc (use chs item #301)
- Add: Added items: (13)CH_INFO_DISTANCE_VIEWXYZ, (15)CH_INFO_DISTANCE_XY_Z_VIEWXYZ - shows XYZ distances from view height, not bottom of player
- Add: Added items: (172)CH_INFO_LEVELSTARTTIME, (173)CH_INFO_CGMINUSLEVELTIME1, (174)CH_INFO_CGMINUSLEVELTIME2 - useful for df_demos_Seek - allows fast forward seeking by time amounts (bind mykey "varMath df_demos_Seek = $chsinfo(174) + .15" // seeks forward 15 seconds)
- Fix: (12)CH_INFO_DISTANCE_XYZ - was always displaying 0

---------------
04. Multiplayer
---------------
- Fix: fixed various timer issues in mp
- Add: scoreboard displays best times.
- Add: MP: Per-player item pickup.
- Add: new vote system
- Add: added menu support for starting servers
- Add: got the server browser back
- Chg: autorecord enabled in mp
- Chg: removed chat beeps (cvar: cg_nochatbeep)
- Chg: flag capture sounds are no longer broadcasted.
- Chg: game mode now uses two cvars: df_mode_tricksmode and df_mode_fastcaps
- Add: server configuration defaulting when the server remains in idle mode for a set period of time (cvars: df_sv_script_idleCfg / df_sv_script_idleDelay)
- Fixed fraglimit being hit with the maps sporting frags-filters (accuracy maps, o3j-fusion, ...)
- Fixed .rec files being overwritten in spectator mode
- Fix: added triggers multiplayer capabilities
- Fix: disconnecting players no longer drop their items
- Fix: single player gametypes are no longer votable
- Fix: going spectator no longer affects the vote ratio
- fixed wrong "missing cvar" warnings upon connecting to a server
- fixed wrong player speed and gravity warnings upon joining the spectators
